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Jumpman Junior.txt
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2001-10-17
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Jumpman Junior
by Epyx
LOADING INSTRUCTIONS
1. Set up your ColecoVision or Adam Computer as shown in the Owner's Manual.
2. Make sure the power is OFF before inserting or removing your cartridge.
3. Now insert your JUMPMAN JUNIOR cartridge into computer or game console.
4. Then turn ON the power switch.
5. Only the controller in Port #1 is used regardless of how many people are
playing.
ABOUT THE GAME...
Jumpman Junior is a game full of variety and suspense. There are 12 different
game levels and from one to four players may play. In addition, there are 8
speed levels--you can choose how fast or slow you want Jumpman Junior to move.
The object is to successfully complete all 12 game levels, scoring as many
points as you can. You must try and defuse every bomb on each level...before
all your lives are lost to the many dangers delivered by the ALIENATORS.
GETTING STARTED
Once you turn the power ON, an introduction screen will appear. You may bypass
this introduction and go directly to the Selection Menu screen by pressing the
"#" button. Then select the number of players (1-4) by pressing the desired
number on the controller keypad.
CHOOSING JUMPMAN JUNIOR'S SPEED
To enter the desired speed for each player, press the appropriate number on
the keypad (1-8). The fastest speed is 1 and the slowest is 8. Once a player
selects a speed, the speed is in effect for duration of the game and cannot
be changed. When the speed for each player has been selected, the game will
begin. Experiment-play games at different speeds until you can successfully
maneuver Jumpman Junior at top speed.
PLAYING THE GAME
In the beginning, the game levels 1-12 are played in sequence. If the
player(s) completes all 12 levels, the game will then select random levels
and the player(s) may continue to play until all their Jumpmen have been
defeated.
When there is more than one player, players are prompted before their turns.
Each player starts with four Jumpmen (or "four lives"). An additional Jumpman
is awarded every time a player scores 7,500 points. When a player successfully
completes a level by defusing all the ALIENATOR'S bombs, or if all of his or
her Jumpman Juniors have been wiped out, the joystick is passed on to the next
player. (The player will begin at the same level.) If all of a player's
Jumpmen are killed before he or she completes a level, the player is
eliminated from the game. Players who have completed a level and have
Jumpmen remaining will move on to the next level.
MOVING JUMPMAN JUNIOR
You move your Jumpman with your joystick. Pushing your stick forward makes him
climb up ladders. Pulling your stick back towards yourself makes him climb
down
ladders. Push the stick left, he moves left...to the right, and he moves
right.
Jumpman Junior leaps when you press the left button. If the stick is pushed
forward, he will jump straight up (often a necessary maneuver when a bullet
comes your way)!
When you press the left button and simultaneously push the stick to the right,
Jumpman Junior will leap to the right. Press the button and push the stick
left, and Jumpman will jump left. But, beware--if Jumpman Junior leaps short
of the structure he is trying to reach, if he jumps off the screen or falls
too far, KABAM . . . another life will be lost.
SCORING
When your Jumpman Junior reaches a bomb and defuses it, you score 100 points.
(Jumpman Junior must actually touch the bomb in order to defuse it.)
After you have successfully completed a level, additional points are added to
your score for each Jumpman you have left. The number of points you win varies
from level to level. They range from 25 points on Level 1, to 300 points on
Level 12. You also receive Bonus points for the time remaining on your time
clock.
STARTING A NEW GAME
If you wish to restart the game at any time press the "#" button to return to
the Selection Menu or press the "*" button to play with the current player and
speed selections.
SPECIAL HINTS
UP ROPE
Jumpman Junior automatically climbs up. He can 't go down this rope.
DOWN ROPE
Jumpman Junior automatically climbs down. He can 't go up this rope.
On the far side of Jupiter lies the Jupiter Command Substation, a valuable
outpost of planet Earth. The ALIENATORS, dreaded enemies from beyond our solar
system, have already attacked Jupiter Command Station and are now invading the
Substation! Can it be saved?
Jumpman, Jupiter's super secret agent, is desperately trying to restore
communications at the Command Station. As the promising apprentice to Jumpman,
you, JUMPMAN JUNIOR, have received an emergency request to drive back the
ALIENATORS. You must defuse the bombs planted throughout the Substation's 12
levels before they explode, crumbling the outpost instantly. Your speed
jumping ability and courage are your only weapons against the enemy.
Using your joystick, you must move JUMPMAN JUNIOR up and down the ladders,
ropes and elevators to reach the bombs. Push your joystick button to activate
JUMPMAN JUNIOR'S jet boosters to leap away from electrocution traps, moving
walls and ever-present bullets. GOOD LUCK! Jumpman--and the entire planet--are
counting on you.